![]() Various governments expressed concerns about security, and some countries regulate its use. The game had over 147 million monthly active users by May 2018, over a billion global downloads by early 2019, and grossed more than $6 billion in revenue by 2020.Įncountering a Treecko while in the augmented reality mode the Poké Ball must be "thrown" to capture it by tapping on the ball and flicking it up towards the Pokémon. Augmented reality gamingĪfter establishing a game account, players create and customize their own avatars. Once created, an avatar is displayed on a map based on the player's geographical location. Features on the map include 'PokéStops' and 'Pokémon Gyms'. These PokéStops can be equipped with items called 'Lure Modules', which attract additional wild, and occasionally rare, Pokémon. Gyms serve as battle locations for team-based king of the hill matches. PokéStops and Gyms are typically located at places of interest. ![]() These locations were initially re-purposed portals from Ingress, Niantic's previous augmented reality (AR) game. ![]() This has led to PokéStops and Pokémon Gyms being placed at dangerous or inconvenient locations, such as a now-deleted Gym at the Korean Demilitarized Zone and Bagram Airforce Base, which was abandoned by U.S. Since 2019, these locations also include submissions from Go players which are largely reviewed by other players. Īs players move within their real world surroundings, their avatars move within the game's map. Different Pokémon species reside in different areas of the world for example, Water-type Pokémon are generally found near water. When a player encounters a Pokémon, it may be viewed either in AR mode or with a live rendered, generic background. If the player flees, the Pokémon will face the spot it was last engaged, except Nosepass, which will always face north because of its Pokédex entry. AR mode uses the camera and gyroscope on the player's mobile device to display an image of a Pokémon as though it were in the real world. Players can take screenshots of the Pokémon they encounter either with or without the AR mode activated. Īlthough the game is free to play, it supports in-app purchases, where players can purchase additional Poké Balls and other in-game items. These items include Incense, which attracts Pokémon to the player as they move for sixty minutes, Lure Modules, which players use at PokéStops to attract Pokémon to their current location near the PokeStop, and Lucky Eggs, which double experience points gained for a thirty-minute period from use. All Pokémon are displayed with a Combat Power, which is a rough measure of how powerful that Pokémon is in battle. Generally, as players level up, they catch Pokémon with higher CP and Pokémon are somewhat harder to catch. ![]() The player can check how strong their Pokémon are by the "Appraisal" system. Unlike most other installments in the Pokémon series, players in Pokémon Go do not battle wild Pokémon to catch them. If the Pokémon is caught, it will come under the ownership of the player.ĭuring an encounter with a wild Pokémon, a player may throw a Poké Ball at it by flicking it from the bottom of the screen up toward the Pokémon. Factors in the success rate of catching a Pokémon include the Pokémon's catch rate, the timing, the type of Poké Ball used, etc. After catching a wild Pokémon, the player is awarded two types of in-game currencies: Candies and Stardust. The Candies awarded by a successful catch depend on what evolutionary chain a Pokémon belongs to. A player can use Stardust and Candies to raise a Pokémon's level and hence "Combat Power" (CP). However, only Candies are needed to evolve a Pokémon, except for certain Pokémon that might need special items.
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